vrijdag 10 april 2009

Room 2 Leveldesign

This is the basic level and gamedesign for the last room in my demo.



Style:
Funeral (classic church) – Present day, Black & White

Player walks in (own) funeral (classic funeral music plays )
Room filled with mannequins (sitting still, grieving sound)
Choir in upper seats, all mannequins none moving
As player passes holy water, it starts boiling
Player moving forward, some mannequins start laughing
As the player enters the coffin, all mannequins start laughing
When the player stands next to the coffin, the music stops, and the church start breaking down.
Dark music starts as the whole building lights on fire. Mannequins start screaming and the floor collapses.
Player falls down (to hell)

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